Hey Vicki! Katlynn here with your requested crit! Since you highlighted quite a bit that you would like some help with, I'm going to go ahead and structure my crit to follow those guidelines.
I think you have a beautiful gallery! I'm initially knocked back by your stock use! It's really, really great, especially in your banners and ci's! Your hard cuts are also especially awesome! You have a really good balance of different graphic types as well, so it's very clear to me that you're reaching out and trying to experiment with different canvas sizes and graphic types. It's super important to continue to push yourself outside of your comfort zone, so keep experimenting!
The biggest issue I see in your banners is your composition. It's really easy to get comfortable with different compositions, model placements and text placements, but it's important to try and branch out here and there. For example, +this banner and +this banner are, essentially, the same thing. The models may be different, and the canvas is different, but if you layer those on top of each other, the models and text would be in virtually the same position. And, in keeping with that theme, the same thing can be said for +this banner as well, if the canvas were flipped.
I feel like this general composition is very popular, especially when you're at the beginning of your graphics career or just starting to experiment. I know this was my go-to composition for such a long time and that's because it works, honestly! It's a super effective composition that creates a clear focal point, allows a lot of room for text and just works, so I totally know why you're going for it hahaha. But don't do it! Branch out! Don't be afraid to throw your models around a bit before deciding on a composition you're comfortable with. Flip your models around, resize some elements, add some more stock elements, play with text, etc. There are a lot of options in the world of graphics, so now that you have a lot of the basics down, feel free to keep branching out and trying new things! +Here is a really great tutorial for composing with multiple people that I think would definitely help you out in this area. +Here's another great tutorial by Bex for working with stock and keeping your base consistent that I also think would help you out.
Another thing to consider when working with banners is where your text will go, which really does fall under the composition issues we were just talking about. If you look at your first four banners, for example, the text (and models) are almost directly under one another when you look at them in the way you currently have them listed in your gallery. Try moving your text around a bit in relation to your models when you have the chance! Don't be afraid to try different placements or text layering here and there! I think you'll find that as you're moving your models and stock around, the text placement will naturally present itself when you're finished layering. The best advice I got when starting out was to think of text as another model that you need to make work in your composition as opposed to something that needs to fit into your base as it stands.
In general, I think your base composition is really great though! You're good at creating depth with the stock you're using. I really love the base you've created in +this banner. I think it's simple enough to not detract from the models, but complex enough that it looks deep and fills the graphic out well. The last thing I want to point out with your banners is base consistency. You want to keep a consistent balance on tone across your bases before you start layering your models down. For example, on +this banner, the only pop of pink you have is on the right side of the banner where the flowers are. There's no instance of that color or stock on the other side of the banner, so it looks a little unbalanced. I think that pop of pink really helps the banner pop, so I'd suggest adding a similar element to the other side of the banner. The tutorial I linked to by Bex explains this really well. Another tutorial that you may want to check out is +this tutorial by Julia, as well as +this tutorial on complementary colors by Vanya.
I think your signatures are really great! I,, personally, find this to be the strongest part of your gallery. I really adore the negative space and texture use in +this signature. I love those white lines over the model, even though, generally, texture use/stock over a model's face is a no no , I think it works here! I think you have a lot of variety in your signatures, so I encourage you to continue experimenting here as well. You've got some great things going on in here, so I'm excited to see what else you come up with. To be honest, I don't have much else to comment on here because I really do think your signatures are the stand-out hit in your gallery, but I'll just leave you with a good job here.
I do see a little issue with image quality throughout your gallery. I think this may come from using lower quality images, so definitely remember to always reach for the high quality images first. This also means using high quality stock, textures and other graphic elements. Using high quality models only goes so far when you're layering elements on top of each other. For example, the PNG behind the main model on the right side of +this banner looks like it was resized too much and looks a bit pixelated on my end. This could also be due to how dark the right side of that banner is compared to the left side. I've found that, when working with darker colorings, textures and stocks, high quality images and textures only go so far if they're going to get buried beneath a bunch of darker layers, and I think that may be what happened in this case.
Image quality is a super tricky thing to grasp, but if you're paying attention to the pixelation in your images and prepping your images accordingly, you should have a handle on this soon. +Here's a really, really excellent image quality tutorial from Violet that I *think* should work across all programs.
For the most part, I'm seeing a lot of image quality issues in the models you're using, so just watch out for how large you're resizing your images if they're on the smaller side and watch out how you're sharpening your images too. In +this case, for example, I think the model on the right is generally pretty hq, but the sharpening you've got going on here is bring some pixelation around the edges of the hard cut, as well as in the details of the model herself (her hair, eyes and fingers especially), so be wary of over-sharpening your images as well. I think the same thing happened +here and +here as well. This is a super easy fix and jut comes down to watching how high your sharpening layers are. You can also mask out your some of the harsher details from your sharpening layers. Often times, if the entire graphic needs to be sharpened, but I fee like the details are becoming too pixelated, I'll grab a layer mask on my sharpening layer and mask out or erase away some of the more pixelated spots. This preserves the quality of the model, but gives the rest of the graphic a nice boost in sharpening.
The converse can be true, however, when your graphics aren't sharp enough. (I know, super confusing and annoying, but hey, that's image quality for you!) With +this graphic, for example, the model is super soft, but the text and the textures are all super sharp, so that model needs to be sharpened up without sharpening up any of the other elements. So you can use the same techniques of either masking away another sharpening layer or erasing the bits you don't need.
I think I've touched on this a bit while going through everything, so I won't ramble on too much here. I just want to say that I think your stock use is already pretty fantastic, so I wouldn't worry too much here. Keep experimenting and working with different stocks. I do see some of the same stock repeated in your graphics so just be mindful there and try and pull in different images here and there. Also make sure you're being mindful of your blending techniques. In a few cases (+here, +here), you're letting the stock meander its way onto the models' faces, and we don't want that happening, so just be careful to blend a little neater around face and details like that. (Try and keep text and textures off of faces too for the most part!) Otherwise, keep on stockin' on.
Since this is long enough already, I'll just leave you with a few things. I think you have a really strong gallery right now, and I totally envision you only getting stronger and stronger as you continue to experiment and test some things out. I hope this was, at least, mildly helpful and wasn't too harsh or anything like that. If you have any question at all about this or anything else, feel free to let me know. <3